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By Chris Prather (perigrin) from Dahut.pm, Orlando.pm Date: Tuesday, 22 June 2010 14:30 Duration: 20 minutes Target audience: Any Language: English |
Why MooseX::POE sucks, and what to do about it
MooseX::POE was one of the first integrations of Moose and POE. It's based loosely off an Actor Model and has seen some reasonable adoption in the real world. It however has some fatal design flaws.
We'll cover MooseX::POE for those who don't know what it is, these fatal flaws, and what the various solutions are.
- Chris Prather (perigrin)
- Piers Cawley (pdcawley)
- Ricardo Signes (rjbs)
- Andrew Rodland (hobbs)
- Robert Boone (rlb3)
- Brad Lhotsky
- Dave Rolsky (autarch)
- Nicholas Perez (nperez)
- Adam Foxson (Fhoxh)
- Adam Prime (jsut)
- Shawn Moore (Sartak)
- Chris Nehren (apeiron)
- Lee Aylward (leedo)
- James Carman (Jeremy)
- Dylan Hardison
- Devin Austin (dhoss)
- Doug Bell (preaction)
- Tim Heaney (oylenshpeegul)
- john napiorkowski (jnap)
- Justin Hunter (arcanez)
- Benjamin McMahon
- Robert Ward
- Jon Gentle (atrodo)
- Max Shughart (Maxdash McSlam)
- Andy Gorman (agorman)
- Kevin Smith
- Jason Coble
- Scott Beck (bline)















